Monday, August 20, 2007

Pig Newton


Pig-based gaming was not a significant genre of 1980's arcade games, but it did bring us some sublime gems, from the hallucinogenic maze action of Amidar(which featured evil porkers) to the Konami classic Pooyan, and finally, today's game, Pig Newton. Like many early sega games, such as "Congo Bongo", or "Zaxxon", Pig Newton had pretty graphics for the time, looking like a classic '30s disney short, at least in the wolf and pig characters. After pressing start to bypass the titular hero wearing a straw hat and a bushel of eggs, the game begins. As wolves try to chop down an apple tree, you have to rush and steal eggs from various nests while dropping apples on the wolves below. It's kind of clunky, but the uniqueness of it saves it. As well as the gorgeous graphics, especially for the time, but I have nothing to say about the sound design because the sound is not working right now.

Sunday, August 19, 2007

Focusing on Side Track


Nearly a year before Namco brought that game with the yellow pie-thing to American shores, Exidy, the Rodney Dangerfield of the arcade gaming industry, brought us lucky Americans a remarkably similar little experience by the name of "Side Track". While it would be tempting to turn this write-up into a red-faced distribe bemoaning the ignorance of the average consumer, temptation is thwarted by the fact that, unlike Namco's pie-thing, Side Track isn't very fun. The trouble comes not from the dated presentation per se, but rather from a rather oddball learning curve (no doubt at least partially the result of aforementioned datedness) that the modern videogaming consciousness is ill-adapted to conquer.

Much like that other game, in Side Track you navigate around a maze of sorts collecting static tokens and avoiding something with no soul. Unfortuantely, the maze isn't very well-defined - instead of lines designating walls, in this game they designate the path upon which you move. This may seem to be a tiny change, but in today's wall-oriented society, this role-reversal can dictate the difference twixt a successful, future-conscious gamer and a pathetic display of button mashing and chaotic random guesses. Additionally, these lines - like the railroad track they simulate - can change orientation, and this can result in a frustrating experience for the gamer who was so sure that if he merely held the joystick in the neutral position, he would be safe from the rampaging marauder on the lower track.

As your train completes a circuit, it grows a car - which, while bestowing a point increase, also makes it much easier for your train to be rammed by the evil train whose path is not always predictable. This makes the coveted "inner circle" of passengers rather risky to enter, especially when your train is almost as long as the circuit itself. To make matters worse, your train seems to "grow" as it switches direction (a result of the train-car sprites having only two orientations - vertical and horizontal, with no diagonal), turning what the mind would consider a harrowing but ultimately safe turn of directions into a frightful collision.

The field of maze games is thicker than the skull of a die-hard Sonic apologist, and in this field it makes little sense to waste time with a game such as this. If one is truly desiring of the Side Track experience, they should be advised to switch their display to black and white, throw water on a speaker, and play Pac-Man while simulating Parkinson's and avoiding the power pills. Not only are there better maze games, but there are better Exidy games - games which could perhaps even inspire a "no respect" rant.

Friday, August 17, 2007

Side Track


Side Track is a 1979 maze chase game, with trains instead of anthrophomorphic circles. It comes to us via Exidy, the Rockstar games of their time. Exidy brought us the first video game controversy via Death Race, a rather crude driving game where you had to run over pedestrians. This didn't cause quite as huge of an uproar as Night Trap or GTA did, but the game was still banned and removed from many pizza parlors and arcades. Side Track doesn't contain any reckless vehicular manslaughter, but it does have trains. Evil trains and good trains. Of course, you play the good train, trying to make your way around the map and pick up as many passengers as you can before your inveitable demise at the hands of the "killer engine". You can switch tracks, and speed up, but there are no powerups whatsoever. You do get more cars the longer you drive around the track, but that just makes it more difficult to survive, as you race against death to a bloopy, neverending dirge. Seeing as the existential dilemmas of locomotives are not exactly an intriguing subject to most people, Side Track was promptly forgotten.

welcome to woodgrain gaming

This is yet another retrogaming blog/site, but not one that covers common ground. There will be no glorifications of Ms. Pacman, Space Invaders, or Donkey Kong here. Instead, I intend to cover early arcade games that time forgot, that are too old, crusty and obscure to resurrect in overpriced retro collections or on Xbox Live. From dusty monochromatic games programmed directly onto the hardware to cheap, unpleasant pac-man ripoffs, this blog will dig deep into retro gaming's musty closet and pull out early games that, for whatever reason, nobody has bothered to replay until now.